超級任天堂的1Chip型號整理

超任1Chip型號

這裡會把網路上找來的相關資訊都整理在一起,不定期更新,如果你手上也有1Chip機型,歡迎評論區留下你的機身序號!

什麼是1Chip?

1990年發售的超級任天堂,以下簡稱超任,可說是任天堂有史以來最成功的家用遊戲機之一,總共發行了4900萬台,在16位元世代中傲視當時所有遊戲主機(北美於1991年發售、歐洲於1992年發售),一直到2003年才正式終止這部主機的生命週期。

期間任天堂內部也不斷地給這台主機進行各種改進開發,因此也存在著各種不同型號的機板,例如最早的超任是獨立音效處理晶片,中期機型整合音效之後以節省成本。再往後期為了進一步節省成本,把影像(PPU)與處理器晶片(CPU)再整合為一,就是我們要找的1Chip機型,由於整合後的晶片,在處理影像與聲音時因為沒有經過多單元處理再整合成輸出的步驟,少了許多電磁干擾因素,因此1Chip的畫質、音質被認為是表現更好的機型。

而到後超任晚年,任天堂再推出SFC Jr.,也就是徹底COST DOWN超任版本之後,雖然這部機型在當時乏人問津,但這版本是全面搭載1Chip最後期的晶片,畫質達到最高級表現,再加上發行量少,現在成了收藏圈的寶物,價格居高不下(但也不至於到天價)。

型號分別

即使是1Chip機型,也存在著三種版本,從機板上就能看到,分別是1Chip-01、1Chip-02、1Chip-03,其中又以1Chip-03最少,畫質最好,價格也最貴。這是國外網站RetroRGB放出來的畫面比較:

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超級任天堂內部電容規格一覽表

感謝神人潘大提供,特此紀錄

超任會用到的電容

前期超任SHVC-CPU-01

C50 47uf 10v

C51 47uf 10v

C57 100uf 6v

C58 100uf 6v

C59 100uf 6v

C60 100uf 6v

C61 10uf 16v

C62 2.2uf 50v

C63 33uf 25v

C64 33uf 25v

C65 10uf 16v

C66 10uf 16v

C67 1000uf 25v

後期超任

SHVC-GPM系列

C57 220uf 6.3v

C59 220uf 6.3v

C61 10uf 16v

C62 2.2uf 50v

C63 33uf 25v

C64 33uf 25v

C65 10uf 16v

C66 10uf 16v

C67 1000uf 25v

C73 47uf 16v

超任後期

SHVC-RGB、APU系列

C9 2.2uf 50v

C12 10uf 16v

C13 10uf 16v

C14 33uf 25v

C15 47uf 16v

C16 33uf 25v

C17 33uf 25v

C18 220uf 6.3v

C19 220uf 6.3v

C58 1000uf 25v

最末代超任

1CHIP系列

C9 2.2uf 50v

C12 10uf 16v

C13 10uf 16v

C14 33uf 25v

C15 47uf 16v

C16 33uf 25v

C17 33uf 25v

C18 220uf 6.3v

C19 220uf 6.3v

C58 1000uf 25v

【新機上市】 SNK NEOGEO MVSX Home Arcade

Neogeo又要推出復古迷你街機啦~~

畫重點
50款遊戲,雙打機台,17吋螢幕,可切換AES跟MVS模式
螢幕是1280×1024,點對點(重要),還能開啟掃描線

更重點
零售價449鎂,連營業用機座都能50鎂加購,完美復刻了這個,不知道能不能真的投錢玩,當存錢筒XD

覺得貴嗎? 一款正版遊戲賣你10美金,買50套送一台高規格桌上型街機,這樣想的話其實超划算的

11月開賣,可惜首波發行沒有台灣,坐等開箱了
http://www.snkmvsx.com/

官方懷舊機改機指南整理

從任天堂的Famicom Classic開始,敲響了這波懷舊風,各家主機大廠紛紛投入懷舊小機機的行列,這種用軟體模擬的機器,就像樹莓派一樣,都可以透過軟體方式進行破解,塞入ROM讓機器執行模擬器,甚至灌入不同模擬器讓小超任跑N64、小PS跑紅白機等玩法,以下收集一些改機指南站點,讓玩家有個方向可以依循:

ModMyClassic https://modmyclassic.com/

[備份] 各主機Scart輸出RGB訊號腳位圖

這是從國外找來的資料,我覺得滿重要的,為避免來源網站突然消失,這邊做個備份,有需要還是請到原網站查看,點我前往

I found it on a forum and think it’s valuable data, just in case it disappear suddenly, I decided to make a copy, not to clone in purpose. If I violate your copyright please inform me and I will delete the post ASAP.

Sega Master System/Mega Drive

A/V output comes from an 8 pin female “U” DIN connector. Pinouts are: 1 audio, 2 ground, 3 composite video, 4 +5V DC, 5 green video, 6 red video, 7 composite sync, 8 blue video. RGB output circuit: Sony CXA1145 video encoder IC – outputs come straight from the chip.

Sega Mega Drive 2

A/V comes from a female 9 pin mini DIN connector. Signals are the same as the original Megadrive with the addition of stereo audio. Pinouts are: 1 blue video, 2 +5V DC, 3 green video, 4 composite video, 5 composite sync, 6 audio mono, 7 red video, 8 audio left, 9 audio right, and the metal shield is ground. RGB output circuit: CXA1145/CXA1645/KA2195/MB3514 video encoder IC – outputs come straight from the chip.

Sega Saturn

Connector is a 10 pin mini-DIN type. While it’s a standard connector, it’s extremely rare so don’t expect to be able to buy one from the local electronics shop (or anywhere for that matter). The Saturn puts out luma/chroma (s-video) as well as the usual RGB/CVBS. Pinouts: 1 composite sync, 2 audio right, 3 audio left, 4 +5V DC, 5 red video, 6 green video, 7 blue video, 8 composite video, 9 luminance, 10 chrominance. RGB output circuit: signal comes out a CXA1645 through a 75 ohm resistor and a coupling cap.

Sega Dreamcast

Utilises a proprietary connector for A/V out. Supports CVBS, RGB (TV), RGB (VGA, req. adapter) and luma/chroma. Pin 7 must be connected to ground to enable RGB. Pinouts: 1 ground, 2 audio right, 3 audio left, 4 +12V DC, 5 +5V DC, 6 RGB (VGA) select, 7 RGB (TV) select, 8 vertical sync (for VGA), 9 horizontal sync (for VGA), 10 composite sync, 11 chrominance, 12 luminance, 13 composite video, 14 blue video, 15 green video, 16 red video. RGB output circuit: proprietary DAC.

Super Nintendo

For some unknown reason the RGB output circuits differs between the NTSC and PAL consoles. As a result the cables are different too (though I somehow doubt Nintendo had any intention of releasing a SCART lead for the NTSC SNES).

Proprietary A/V connector. Pinouts: 1 red video, 2 green video, 3 +12V DC, 4 blue video, 5 ground, 6 ground, 7 luminance, 8 chrominance, 9 composite video, 10 +5V DC, 11 audio left, 12 audio right. RGB output circuit:
Pinout is the same as above with the exception of pin 3 which is composite sync instead of +12V. RGB output circuit:

Nintendo Gamecube

Nintendo are up to their old tricks again. The PAL console outputs RGB but not s-video and the NTSC model outputs s-video but not RGB. Therefore this cable will only work on a PAL Gamecube. However, it is possible to get RGB from an NTSC Gamecube by modifying the official component video cable. Here are some guides to the procedure:
How to make NGC’s RGB(VGA) Cable [link fixed]
RARusk’s Nintendo GameCube Component Video Cable RGB Modification [link fixed]
MMMonkey’s NTSC Game Cube RGB Cable

Proprietary A/V connector. Pinouts: 1 red video (PAL only), 2 green video (PAL only), 3 +12V DC, 4 blue video (PAL only), 5 ground, 6 ground, 7 luminance (NTSC only), 8 chrominance (NTSC only), 9 composite video, 10 +5V DC, 11 audio left, 12 audio right. RGB output circuit: proprietary DAC.

Nintendo Wii

Like the Gamecube, RGB video is only available from the PAL Wii.

Proprietary A/V connector (different to the proprietary A/V socket used on previous nintendos). Pinouts: 1 left audio, 2 right audio, 3 composite video, 4 +5v DC, 5 ground, 6 ground, 7 red video (luminance/NTSC), 8 mode select, 9 green video (chrominance/NTSC), 10 mode select, 11 blue video, 12 ground, 13 +12v DC. Pins 14-16 are for something called a Japanese D-Terminal Cable. Mode select pins are normaly left unconnected. When they are connected together, component video (YUV/YPbPr) will output from pins 7, 9 and 11 in place for RGB/S-video. The DC voltage on pin 13 will drop to 5v for widescreen games (will it?).

Sony Playstation/Playstation 2

Propriety connector. Pin outputs: 1 ground, 2 audio left, 3 ground, 4 audio right, 5 luminance, 6 composite sync, 7 chrominance, 8 ground, 9 blue video, 10 +5V DC, 11 red video, 12 green video.
RGB output circuit: signal comes from a CXA1645 and a through a 75 ohm resistor.

2021.9.29補充:有網友實測之後發現PS2的腳位圖有誤,SCART的PIN8(+5V)跑到PIN2,而原指左聲道(PIN2)其實是在PIN6,特此紀錄,將來有機會再實際測試看看,感謝網友Sean Tang!

SNK Neo Geo

Female 8 pin “C” DIN connector. Pinouts: 1 audio mono, 2 ground, 3 composite video, 4 +5V DC, 5 green video, 6 red video, 7 composite sync, 8 blue video. RGB output circuit: signal comes out a CXA1145/MB3514, through a 75 ohm resistor and a coupling cap.

Atari Jaguar

Propriety connector. Pinouts: 1A audio left, 2A audio ground, 3A n/c, 4A video ground, 5A blue video, 6A horizontal sync, 7A green video, 8A chrominance, 9A n/c, 10A INC (???), 11A unregulated DC voltage from power input, 12A n/c, 1B audio right, 2B audio ground, 3B video ground, 4B red video, 5B vertical sync, 6B n/c, 7B video ground, 8B luminance, 9B ground, 10B video ground, 11B composite video, 12B n/c.

Microsoft Xbox

Propriety connector. Pinouts: 1 audio right, 2 audio ground, 3 SP-DIF digital audio, 4 vertical sync?, 5/6/7/8 ground, 9 video output A (blue), 10 video ground, 11 video output B (green), 12 video ground, 13 +5v, 14 audio left, 15 audio ground, 16 horizontal sync?, 17/18/19 video mode select (ground all three for RGB), 20 +12v (RGB Status), 21 video ground, 22 video output C (red), 23 video ground, 24 video output D (composite video). Different audio/video configurations are selectable by maniplating the three video mode select pins (17, 18 and 19). See the Gamesx Xbox pinouts page for more info on this. The DC voltage on pin 20 will drop to +5v for widescreen mode.

and finaly, the Resources

Game Station X – Game console pinouts & modifications
Home video games with RGB monitors – interesting…. [japanese]
Deathskull Laboratories – game console info
BlueTech – game console modifications and other creations
mmmonkey’s console modifications – modifications/fixes with lots of photos

Data sheets in PDF format for:
CXA1145 – [japanese]
ES71145 – CXA1145 compatible
CXA1645
MB3514 – CXA1145 compatible (with Y/C driver output)
KA2195D – CXA1645 compatible (with no Y/C output), may be mistaken as SKA2195D

Mega Ever Drive Pro釋出!

烏克蘭燒錄卡大廠 Krikzz 今天釋出了EverDrive最新產品的影片
這次是Sega MD的Mega EverDrive PRO
一塊卡帶可運行MD、SEGA CD、SEGA 32X、MasterSystem、SEGA Mark III,還不用加掛32位元周邊
內建Yahama 2413音效晶片,還支援CD音源,實在太迷人了

最扯的是偷偷加進任天堂模擬器,可以直接跑*.nes檔玩紅白機遊戲(這也太鬧)
身為EverDrive產品線最高等級的Pro級,自然也都有遊戲內選單+即時存檔+金手指等功能
現在只希望正式上市的時候不要太貴RRR


同類產品可參考另一家頂級的產品Terraonion
一樣超貴雖然外型比較帥,不過他沒有任天堂模擬器…(誤)
總之密切關注囉XD

https://krikzz.com/store/

更新:更多消息在這(RetroRGB),預計上市價格為199美金!