I found it on a forum and think it’s valuable data, just in case it disappear suddenly, I decided to make a copy, not to clone in purpose. If I violate your copyright please inform me and I will delete the post ASAP.
A/V output comes from an 8 pin female “U” DIN connector. Pinouts are: 1 audio, 2 ground, 3 composite video, 4 +5V DC, 5 green video, 6 red video, 7 composite sync, 8 blue video. RGB output circuit: Sony CXA1145 video encoder IC – outputs come straight from the chip.
A/V comes from a female 9 pin mini DIN connector. Signals are the same as the original Megadrive with the addition of stereo audio. Pinouts are: 1 blue video, 2 +5V DC, 3 green video, 4 composite video, 5 composite sync, 6 audio mono, 7 red video, 8 audio left, 9 audio right, and the metal shield is ground. RGB output circuit: CXA1145/CXA1645/KA2195/MB3514 video encoder IC – outputs come straight from the chip.
Connector is a 10 pin mini-DIN type. While it’s a standard connector, it’s extremely rare so don’t expect to be able to buy one from the local electronics shop (or anywhere for that matter). The Saturn puts out luma/chroma (s-video) as well as the usual RGB/CVBS. Pinouts: 1 composite sync, 2 audio right, 3 audio left, 4 +5V DC, 5 red video, 6 green video, 7 blue video, 8 composite video, 9 luminance, 10 chrominance. RGB output circuit: signal comes out a CXA1645 through a 75 ohm resistor and a coupling cap.
For some unknown reason the RGB output circuits differs between the NTSC and PAL consoles. As a result the cables are different too (though I somehow doubt Nintendo had any intention of releasing a SCART lead for the NTSC SNES).
Like the Gamecube, RGB video is only available from the PAL Wii.
Proprietary A/V connector (different to the proprietary A/V socket used on previous nintendos). Pinouts: 1 left audio, 2 right audio, 3 composite video, 4 +5v DC, 5 ground, 6 ground, 7 red video (luminance/NTSC), 8 mode select, 9 green video (chrominance/NTSC), 10 mode select, 11 blue video, 12 ground, 13 +12v DC. Pins 14-16 are for something called a Japanese D-Terminal Cable. Mode select pins are normaly left unconnected. When they are connected together, component video (YUV/YPbPr) will output from pins 7, 9 and 11 in place for RGB/S-video. The DC voltage on pin 13 will drop to 5v for widescreen games (will it?).
Propriety connector. Pin outputs: 1 ground, 2 audio left, 3 ground, 4 audio right, 5 luminance, 6 composite sync, 7 chrominance, 8 ground, 9 blue video, 10 +5V DC, 11 red video, 12 green video. RGB output circuit: signal comes from a CXA1645 and a through a 75 ohm resistor.
Female 8 pin “C” DIN connector. Pinouts: 1 audio mono, 2 ground, 3 composite video, 4 +5V DC, 5 green video, 6 red video, 7 composite sync, 8 blue video. RGB output circuit: signal comes out a CXA1145/MB3514, through a 75 ohm resistor and a coupling cap.
Propriety connector. Pinouts: 1 audio right, 2 audio ground, 3 SP-DIF digital audio, 4 vertical sync?, 5/6/7/8 ground, 9 video output A (blue), 10 video ground, 11 video output B (green), 12 video ground, 13 +5v, 14 audio left, 15 audio ground, 16 horizontal sync?, 17/18/19 video mode select (ground all three for RGB), 20 +12v (RGB Status), 21 video ground, 22 video output C (red), 23 video ground, 24 video output D (composite video). Different audio/video configurations are selectable by maniplating the three video mode select pins (17, 18 and 19). See the Gamesx Xbox pinouts page for more info on this. The DC voltage on pin 20 will drop to +5v for widescreen mode.
Data sheets in PDF format for: CXA1145 – [japanese] ES71145 – CXA1145 compatible CXA1645 MB3514 – CXA1145 compatible (with Y/C driver output) KA2195D – CXA1645 compatible (with no Y/C output), may be mistaken as SKA2195D